Jump in 1, back+1 2, ICE BALL, back dash, jump in 1, 2 4 2, run, 1, Jump in 1, back+1 2, ICE BALL, back dash, jump in 1, 2 4 2, run, 1, throw reset(press block during throw), back+2(overhead), run, 1 2 3, SLIDE.ġ1Hits + 5Hits = 16Hits ~ 26% + 24% = 50%. Jump in 1, back+1 2, ICE BALL, back dash, jump in 1, 2 4 2, run, 1, run, throw. Jump in 1, back+1 2, ICE BALL, back dash, jump in 1, 2 4 2, run, 1, back+1 2, SLIDE/ICE BURST. Jump in 1, back+1 2, ICE BALL, back dash, jump in 1, 2 4 2, run, 1, 1 2 3, SLIDE. Splitting Image - In the Grandmaster variation, create an Ice Klone (Down, Back+2) or Ice Statue (Down, Back+2+Block), then kill the opponent by exploding the Klone with Ice Burst (Down, Back+1) or Frost Bomb (Down, Back+1+Block), while holding Back. Snow Ball - With more than 40 seconds remaining in the round, freeze the opponent, then stand a full screen-length away and hit them with Ice Blast (Down, Forward+2+Block). While Grandmaster gives Sub-Zero the most useful tools thanks to the Ice Klone, if you need the extra damage and rangeĬhest Kold - Back, Forward, Down, Back, 4 (Close)īed of Ice - Down, Back, Down, Forward, 4 (Close) It's one of the best uppercuts in the game and works very well as an anti-air attack. The best aspect of the Cryomancer variant is Sub-Zero's new Down+2 attack (Upward Sword). It's best used when jumping over an opponent. The Air Frost Hammer is safe, but has limited range. However, both versions of the normal Frost Hammer are not safe if the opponent blocks. The enhanced Frost Hammer (Crushing Hammer) also has armor, which makes it useful as a wakeup attack. He also gains the Frost Hammer (Down, Back+2) and Air Frost Hammer (Down, Back+2 in the air) special moves. Sub-Zero gains the ability to use ice-based weapons in the Cryomancer variant that increase the range of some attacks and give him more damage.
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